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PhysX API

Page history last edited by PBworks 14 years, 5 months ago

PhysX Runtime Platform

 

State of the art, high-performance physics engine

 

PhysX API™

 

1. Designed from the ground up for massively parallel hardware

2. The most advanced simulation technology for games:

1. Complex rigid body object physics system

2. PhysX FX smart particle system

3. Volumetric fluid creation and simulation

4. Cloth and clothing authoring and playback

5. Advanced character control

6. Ray-cast vehicle dynamics

3. Support for arbitrary number of physics scenes with fine user control of threads

 

PhysX Runtime™

 

1. Completely integrated solver- fluids, particles, cloth and rigid bodies interact correctly

2. Exploits parallelism at every level from the core solver to scene management

3. Supports the advanced debugging capability of the PhysX VRD

4. Hardware abstraction eliminates the need to understand the internals of next-gen hardware

5. Optimized for single and multi-core PC, Xbox 360, Playstation 3 and the PhysX processor

 

Hardware acceleration on the PC development environment enables true cross-platform author once, deploy everywhere functionality

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